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(+1)

This was an enjoyable game overall. 

Oh my god, thank you so much for playing through FOaC!! I'm so glad you enjoyed it!! Thank you SO much for making a vid, too, it's highly appreciated!

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I saw this vtuber playing your game and it got me curious 

My only concern is the lack of "ending" i e, when a playthrough ends and another one repeats. It should had hard cuts and credits or something to show that it restarted. Or somehow show that after you go through every choice, the game stops and the ending will show
(+2)

Hmmm, it looks to me like that was an old version of the game! It was bugged so that, if you clicked on the CGs at a certain point, it would force-reset into the beginning again! The game's been fixed, thankfully, so it should never happen again!

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I am glad to hear. Keep up the work because I look forward to your next game :D.

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Thank you so much! FOaC was meant to be a tiny project to teach me MZ, and then it kinda morphed into its own thing, haha! Luckily, I'm already plotting the next game, and FOaC taught me a bunch of basics for that game! It's gonna be for Spooktober 2023~!

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Thanks for stopping by the stream and sharing your work!! Great little spooks in this one. I look forward to playing more stuff from you!

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loved the pixel art, great affect

(+2)

Little buggy, but an enjoyable ride!

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Thanks to you & Aesica on the RPGM discord, I was finally able to patch the bug once and for all, at least!

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This was a nice game that managed to scare me when I checked the fridge. Keep up the great work in future projects. 10/10

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Ahhhhh, thank you so much for making a video on our game! Morse and I are so happy to see it!!

EDIT: I just fully finished your vid, and uh, yeah, no, it's not supposed to do that, there's supposed to be four different endings and it's not supposed to repeat. Did you download it before the July 12th patch? It should have fixed the issue with the game flipping out around the camcorder scene.

(+2)

An incredible, thought provoking game !

Dana and Fawn are both lovely and well written characters. It feels all natural, and the dread is much heavier for that reason. It'll have the player question what they would do if faced in a situation like this with someone important to them.

The art is gorgeous, and it's easy to want to stare at each moment for hours. Both of your styles complement each other very well, and that combined with the dialogue + sound design brings such a deep immersion.

The intense moments can hit in such an incredibly specific way and it really resonated with me personally. I cannot give this enough praise! Good work the both of you!